This week, the guys talk DMC, and have a new VR idea they're ready to bring to market. Enjoy!
DMC: Devil may cry is a hack and slash action game developed by Ninja Theory and published by Capcom. DMC is technically the fifth game in the series, but is a reboot and is set in an alternate universe. Capcom called for a reimagining of the series and capcom chose Ninja Theory to make the game. Capcom worked alongside Ninja Theory to make sure the the gameplay was reminiscent of the older games but different enough to be special. The game started to receive a lot of flak even before its release as fans did NOT like the redesign of dante. Critics and new fans of the game praised gameplay, art, story, and music, but because of fan hate towards the new Dante the game did not meet Capcom's expectations. Later capcom claimed they were satisfied with the sales probably due to the definitive edition that was released on ps4, xbox one, and pc 2 years later. Dante's design was supposed to be similar to the original but capcom told ninja theory to make it completely different to appeal to a younger audience. So while the original dante was a japanese perspective ninja theory made him from more of a western perspective. The redesign was so hated that members of the ninja theory staff started receiving death threats. (apparently some in the form of comic books and a metal song.) early reception for the game was negative especially with the original creator hideki kamiya, and reuben langdon Dante's voice actor from the 3rd and 4th' games bagging on the game before release. producer alex jones said that some of the harsh response had turned positive. langdon changed his tune a little and urged fans to try the game. Rich Stanton from Eurogamer was about Dante's re-design, calling it one of the best reinventions of a character in gaming history. In contrast, Chris Schilling from VideoGamer.com was negative about the redesign, as he found the new Dante lacking some of the original's iconic features.
Story 6 8
Gameplay 10 10
Design 9 10
Sound/Music 9 9
Replayability 9 10
This week, we discuss the history of Rhythm games, such as Guitar Hero, and Rocksmith. We dive into the origins, dating back to the Magnavox, and discuss the eventual downfall of the genre. We discuss a glass filled story behind Kaleb Craig's acquiring of a PS3, and discuss Joe's hike. Enjoy the episode guys!
Diablo II is an action based, hack +-and slash rpg by Blizzard north. The game was published in 2000 for Windows and Mac. The game’s design was done by David Brevik and Erich Schaefer, who acted as a project lead for the game.
Diablo II built on the success of the first game in the series, and was one of the most popular game of 2000. The continuation of it’s fanatsy themes from the first entry, and the access to Blizzard’s free online play service through Battle.net were a major factor in it’s popularity. The servers are still available through Battle.net, and they even had a major patch release in March of 2016. There was an expansion for Diablo II, titled Lord of Destruction released in 2001, of which I have played about half of.
The game progresses through four portions, divided up into acts. Each one follows a set of objectives, but still holds true to the random generated areas of the first game. Diablo II also introduces more side quests, mainly in the form of optional dungeons with an uber loot chest at the end. Diablo II has much more variety in environments, where Diablo I only had the floors in, and below, the monastery.
Diablo II also introduces three difficulty levels. Normal, Nightmare, and Hell are unlocked once the game is beaten on normal. Higher difficulty means harder enemies, and less resistances, but it also means better loot. The player can return to a lower difficulty at any time.
Diablo II brings a couple more character selections to the table. You can play as an Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Lord of Destruction also added the Druid and Assassin classes.
Diablo II’s story begins right after the events of Diablo. The great and powerful warrior, Husk, defeated Diablo in the first game, and tried to contain his essence within his body. Since then, Husk has become corrupted by the demons spirit, and has caused demons to enter the world.
Stories begin to be told in reference to this “Dark Wanderer”. We later find that the soulstones were originally designed to capture the Prime Evils who were banished to the mortal realm after being overthrown by their lessers. When Diablo’s soulstone became corrupted, the demon was able to control the Dark Wanderer. THe soulstone of Baal, another demon, was united with the mage Tal-Rasha, who volunteered to absorb the spirit into his body and be imprisoned. The story is told from the perspective of a drifter named Marius. Marius is following the Dark Wanderer, and finds that he means to unite with the other Prime Evils.
Act I: Rescue Cain from Tristram, follow Dark Wanderer. Wanderer gets Andariel to corrupt the Sisters of the Sightless Eye and take over their monestary. Overcome, yada yada.
Act II: You head east, in search of Tal Rasha’s tomb. Marius and the Dark Wanderer get there first, and Marius is deceived into removing Baals soulstone from Tal-Rasha, and Tyrael, an Archangel, orders Marius to take the soulstone to hell to destroy it. THe dark wanderer joins Mephisto and Ball, opens a portal to hell, and sheds his skin to become Diablo.
Act III: Mephisto is killed guarding the entrance to The Temple of Kurast. The character takes his soulstone, and goes to Hell.
Act IV: Slay Diablo, and destroy the soulstones of Mephisto and Diablo on the Hellforge, preventing their return.
Kaleb Schweiss Joe
Story 8 8
Gameplay 10 10
Design 10 10
Music/Sound 10 10
Replayability 10 10
This week, we announce that Kaleb and Kaleb's next game will be DMC: Devil May Cry. We move on to discuss a video submitted by Cynyr featuring the showdown between a Fallout character, and a Skyrim character. Here's the link: https://www.youtube.com/watch?v=XBlhXKjSy6M We then move on to discuss our experiences with multiplayer gaming, and move on to discuss what kind of multiplayer games we prefer, ranging from fps to rts. We top it off with a bit of Getting Phat. Enjoy the NUDE!
This time on Nude Clan, Cameron and Kaleb Craig review the 2015 game "Dying Light". The game was praised for its music and replayablility, with good gameplay, design, and serviceable story to boot. Zombies and Parkour, oh my!
Story 7 8
Gameplay 7 9
Design 8 7
Music/sound 10 10
Replayablility 8 8