This week the Clan, sans Joe, discuss Metroid Prime. We talk about our favorite aspects of the game, and dive into the pro's and con's of this classic hit. We also urge the listeners to indulge in some Tom Clancy's Rainbow Six Siege, as we need more players. Live always in the NUDE!
This weeks episode focuses around the excellent forum post from PixelEdged. We discuss media consumed in 2016. We talk about books, movies, games, music, and much more. We were going to discuss Rogue One: A Star Wars Story, but we ran out of time... Enjoy!
This week, Kaleb and Cameron review their playthrough of Battlefield 1. We also discuss our recent gaming, and make predictions around the soon to be released Assassin's Creed film. Make sure to leave a review on iTunes, and vote for our next UBER game! Enjoy the episode!
Story 8 8
Gameplay 9 9
Design 10 9
Music/Sound 8 8
Replayability 10 10
This week, the Clan assembles for the long awaited review of Armored Core: For Answer. Join us for all the laughs, rants, and overall immature content you can possibly stomach. Congrats to Joe from Michigan and Jake for being the leaders of the HOG.
Storyline 3 3
Gameplay 2 5
Design 4 2
Music/Sound 4 3
Replayability 1 5
Overall Ranking 32/100
This week, we discuss the games we're lusting over. From Civilization VI, to Final Fantasy XV. We also discuss the final segment in the long running chronicles of Cody and Sarah. Join us for all the horrifying flashbacks to that Bronco. Oh, and get your HOG points in!
This week, the guys combine forces to conquer and review South Park: The Stick of Truth. We discuss the hilarious storyline, fun gameplay, and kickass soundtrack. Enjoy the episode!
Joe Craig Cameron Schweiss
Story 10 10 10 10
Gameplay 6 8 8 8
Design 10 10 10 10
Music/Sound 8 10 9 9
Replayability 7 6 8 8
This week, the Clan discusses the fourth generation of video games in the only way they know how... by rewarding candy! We discuss the games we've been playing, and go off the hook at the end about the election results. Enjoy!
This week, the clan gathers to discuss their thoughts on the recent voice actors union strike against the gaming industry. They delve into what they think the union is doing right, and what we feel like is extraneous. We discuss a few other points in recent gaming news, and go over the HOG for the month. Congrats to Joe from Michigan for his SuperHog, and of course Jacob Wright for his stellar NUDE CLAN Hog. Enjoy the episode!
This week, the Clan reviews the classic survival horror Silent Hill
Silent Hill was released in North America on January 31, 1999 in North America. It is a survival horror game, developed for the PlayStation. The game was developed by Team Silent, and published by Konami. Silent Hill features a third person camera view, and offers fully 3D environments. Silent Hill is considered a defining title in the survival horror genre due to its concentration on psychological horror, and the fact that you play an everyday regular normal guy, rather than a trained killer. Another interesting fact is the fog. The developers actually used the in game fog to mask the hardware limitations of the PlayStation, while also adding to the atmosphere of Silent Hill. The game has received positive reviews, and was a commercial success. The game currently has an 86 on Metacritic.
The story revolves around a man named Harry and his daughter Cheryl. They are heading out on vacation, and just before driving into the town of Silent Hill, he swerves off the road to avoid hitting a little girl. Upon regaining consciousness, he realizes that Cheryl is missing, and sets out to find her. We meet up with Cybil Bennet, a police officer who works in a nearby town. Oh, and there are monsters running around trying to kill you. Harry also meets Dahlia Gillespie, Doctor Michael Kaufmann, director of Silent Hill’s Alchemilla Hospital. We also meet Lisa Garland, who worked at Alchemilla. Harry finds a symbol scattered throughout the town. Dahlia claims it will allow darkness to take over the town if it continues to multiply. Dahlia then reveals that the girl we swerved to avoid is a demon, and is responsible for the symbol’s duplication. Dahlia also urges Harry to stop the demon, because if he doesn’t, Cheryl will die.
Cybil, the police officer from earlier, then attacks Harry in a Resident Evil-esque zombie fashion. But with a gun! You can either gun her down, or use a key item on her to restore her to normal. When the demon child reappears, she is captured within the Flauros that Dahlia previously gave to us. Dahlia reveals that she manipulated Harry into trapping it. It’s a phantasm of her daughter, Alessa, who possesses supernatural powers. Harry then wakes up in a crazy area called “nowhere”. He encounters Lisa here, who reveals that she is the same as the other monsters in the town, and begins to transform. We find out via a diary entry that Lisa had actually nursed Alessa during a secret hospitalization. Harry finds Dahlia with Cheryl and Alessa, charred. Seven years prior to the game, Dahlia had conducted a ritual to impregnate Alessa with the cult’s god through immolation. Alessa survived the sacrifice due to being the vessel, which rendered her immortal. Her ability to resist the ritual caused her soul to be bisected. One half of her soul went to Cheryl. Dahlia had cast a spell to draw Cheryl back to Alessa. Alessa created the symbols in town to prevent the birth.
Now for the interesting part… This game has four different endings that can occur. They depend on whether or not Harry saves Cybil or discovers a bottle of Aglaophotis at Kaufmann’s apartment, or both. Aglaophotis can be used to dispel demonic forces, and grant protection against the forces for the user. The worst ending occurs if neither of these things are done; Alessa electrocutes Dahlia, and then attacks Harry. Harry then defeats her, and we hear Cheryl’s voice thanking Harry for freeing her, and Alessa vanishes. Harry then collapses, and the game shows his corpse in the crashed car. This ending implies that the entirety of the events took place in Harry’s delusional dying mind… Freaky! The “Bad +” ending features a living Cybil, and a missing Kauffman. After Cheryl’s voice and Alessa’s disappearance, Cybil convinces Harry to flee. In the “good” ending, Cybil dies, and Kaufmann shows up with the bottle of Aglaophotis, which he uses to force the deity out of Alessa. Kaufmann is revealed to have allied Dahlia and enabled Alessa’s hospitalization. Feeling betrayed, he forces the deity out of Alessa, causing her to vanish. After Harry defeats it, the deity disappears, and Alessa appears as a baby reincarnation of herself and Cheryl. The babe is given to Harry, and it enables their escape from nowhere and the nightmare is over. In the “good +” ending, Harry escapes with Cybil and the baby. Both good endings feature a transformed Lisa preventing Kaufmann from leaving, and throwing him into a pit. There’s a secret, joke ending, where we see Harry abducted by aliens.
Story 7 8
Gameplay 9 8
Design 10 10
Music/Sound 9 8
Replayability 8 7
This week, in Craig's absence, we discuss our thoughts on the Nintendo Switch. We speculate on what exactly it's going to be, voice our concerns, and discuss the possibility of Nintendo creating something that combines their console and mobile market into one machine. We then confirm Jacob as Geekdom King Hog, bitch about Kaleb Craig, and get a lil PHAT. Also, check out Battlefield 1.
This week, we fulfill Cameron's lifelong dream; he finally becomes a game show host. We drive through multiple segments, and test our knowledge, and ability to story tell on the spot. We also discuss a wonderful question regarding our favorite games throughout the PlayStation consoles. Live always in the NUDE!
This week, the Clan assembles to discuss everyone's favorite fighting film: Street Fighter. We discuss the making of, the general plotline, and it's commercial success. We then go off the rails, and ream it for the terrors it holds. Congrats to JsnRogers, who won the signed copy of Street Fighter! Live always in the NUDE!!
With Final Fantasy XV looming on the horizon, the guys discuss what their experiences have been with midnight releases, and what they think makes a great midnight release event. They then discuss film midnight releases, and talk about what midnight releases they're pumped for in the near future. We also announce the HOG leaders. Congrats to Joe from Michigan for his epic SuperHog, and congrats to our very own Jake for leading the NUDE Clan hog for September. Enjoy the Grind!
This time, it's for real! We have finally finished the long loved Diablo series. Before we get into our review, we delve into the origins of the elusive Zelda Podcast. Enjoy our thoughts on Diablo III!
Rating Joe Kaleb
Story 6 7
Gameplay 10 10
Design 9 10
Sound/Music 7 8
Replayability 10 10
This week, we decided to clear up a few questions on the ole forums. We discuss our limited knowledge of Pixel games. We dive into the reasons behind the lack of Nintendo games in our reviews, and top things off with a discussion about how many movies we've seen in our lives. And, of course, the Batman V Superman discussion continues thanks to our good pal Joe from Michigan. Enjoy!
This week, we review Craig and Cameron's Castlevania Symphony of the Night. We delve into the storyline of the game, which features the son of Dracula traversing his fathers castle in search of answers. We move on to the interesting gameplay which features elements of sidescrollers, RPG's, and action games. We then discuss the atmospheric music present in the game, as well as it's general design, and overall replayability. Then comes the fun part. We derail for a bit when Joe and Craig faceoff over the movie Batman V Superman: Dawn of Justice. Enjoy the episode!
Story 7 9
Gameplay 8 10
Design 10 10
Sound/Music 9 9
Replayability 9 10
This week, we discuss our less than rich history with fighters. We touch on what games we dig, and what ones we're not so great at. We also discuss a question involving our ideal mini console complete with games. Make sure to get your iTunes reviews in, as we'll be giving away a copy of Street Fighter soon. Enjoy the Nude!
It's finally here! This time, we review Rocksmith. We discuss the various elements of the game, and discuss whether or not it improved our guitar skill. We also discuss the impact of trophies on our gaming lives. Enjoy the episode!
Gameplay 9 9
Design 10 10
Sound/Music 9 9
Replayablility 9 9
This week, the Clan, minus Cameron, embark on a journey back in time to discuss the second generation of consoles. This generation was dominated by the powerhouse that once was Atari, but it wasn't the only one... We also discuss our thoughts on the Nintendo NX as we know it, and talk about why we dislike where Nintendo has gone in recent years. We finally announced the winner for our Double Dragon giveaway. Congrats Cory!
This week, the Clan discusses a certain listeners grotesquely awesome comic book collection, and then we dive into an epic review of Doom 2016. Enjoy!
Doom is a science fiction - horror first-person shooter video game developed by id Software and published
by Bethesda Softworks. DOOM (2016) is a reboot of the Doom7 series, and is the fourth installment since 2004's
Doom 3. The game was released on May 13 2016.
The gameplay returns to a fast paced shooter with open levels to explore, similar to the first two games.
The game also features environment traversal such as ledge grabbing, and double jump. Character upgrades and
execution kills are also new to the series. DOOM's multiplayer contains a level editor called SnapMap which was
co-developed with id Software by Certain Affinity and Escalation Studios.
DOOM (2016) was originally announced as Doom 4 while under development in 2008, the game had quite the development
with different builds and designs. It's development was restarted in 2011 and was unveiled as DOOM in 2014.
Like the original DOOM (classic) DOOM (2016) was inspired by music particularly heavy metal.
DOOM (2016) was very well received by critics and players; the single-player campaign, graphics, and gameplay were
praised, whereas the multiplayer mode drew the most criticism. The game was ranked as the second best-selling video
game in the UK and the US on its first week and month selling 500,000 copies at the end of May 2016 on PC alone.
DOOM takes place in a facility on Mars owned by the Union Aerospace Corporation. The scientists tried to take energy
from the hell dimension to solve an energy crisis on earth. The leader of the UAC Samuel Hayden lead several expeditions
into hell bringing back demons and artifacts, among these was a sarcophagus containing the Doom Slayer.
Demons take over the facility after Olivia Pierce one of the head scientists makes a pact with them. Hayden
revives the Doom Slayer after Olivia opens a portal to hell unleashing the demons. Doom Slayer then
pursues Olivia through the base and hell until he finds her and she transforms into the Spider Mastermind and kills her.
In April 2009, Hollenshead said that Doom 4 was "deep in development". When asked whether Doom 4 would be a sequel,
a reboot, or a prequel?", his response was "It's not a sequel to Doom 3, but it's not a reboot either.
Doom 3 was sort of a reboot.
On June 23, 2009, ZeniMax Media, best known for Bethesda Softworks, acquired id Software and announced that all
future id games would be published by Bethesda Softworks, including Doom 4 in addition to Rage and future Quake titles.
At QuakeCon 2014, id Software Executive Producer Marty Stratton, the host of the presentation, announced
that Doom 4 was officially renamed as Doom for the reason that "it’s an origin game, reimagining everything about the
The greatest challenge that id Software faced while developing the game was to create a game that can
compete with other popular FPS games like Call of Duty and Battlefield, as they considered that the popularity of
the Doom series among younger audiences is relatively low when compared to the popular franchises, since
the last installment in the series was released back in 2004. Another challenge that they encountered was to
build a game that was unique enough to establish its own identity, while "being faithful" to other games in the series.
On July 2, 2015, Marty Stratton revealed that the game would not take place on Earth unlike the canceled Doom 4 and that,
unlike Doom 3 and inspired by the two originals, Doom would not take itself seriously and that it was being designed
to be comic and "very juvenile almost in their approach".
Martin later said that the game was heavily inspired by rock and roll and He-Man and the Masters of the Universe
and that it's Hell-themed levels would feature much heavy metal. He also said that Doom's world was designed to
have a certain level of personality and be "over the top".
According to Hugo Martin, the game's creative director, the team did not put lots of emphasis upon the game's
story, as they believed that it is not an important feature of the franchise. He later said that he knew
that some fans would not like to see story be in the way of the gameplay of a first-person shooter such
as Doom and that players can optionally find codex entries for clues so that they can fill in gaps with
their own ideas and theorize about who the Doom Slayer is, from where he came, and why he is there.
Ratings Schweiss Craig DeGolyer Wilson
Story 8 8 10 9
Gameplay 10 10 10 10
Design 10 10 10 10
Sound/Music 10 10 10 10
Replayability 10 10 10 9
Overall: 194/200 97/100
We have a new champion!!!
This week, in light of Doom not being completed, the Clan talks mobile gaming. We discuss what makes a good mobile game, and also talk about our current favorites. We delve into our pasts, and bring up classics such as Snake and Tetris, both phenomenal games in their own right. We top things off with a recap on our PHAT lists. Congrats to Craig on being the leader of the Super Hog!
This week, Joe, Kaleb, and Kaleb clear out all the old questions on the forum. We discuss everything from the topic of piracy in gaming, to mainstream media overhyping games. Joe also loses his mind and goes on a massive rant part way through. Live always in the NUDE!
This week, the guys review everyone's favorite movie... Double Dragon! Join us for all the laughs, the slandering, and Schweiss going full Musketeer mode on the others.
Please leave your reviews on iTunes! We will choose the best review, and send a signed copy of Double Dragon off to that reviewer! Contest ends in two weeks!
This week, the Clan discusses the hit game Pokemon Go. We have each played varying amounts of the game, and have pretty solid experiences throughout. We run through the origins of the game, and discuss our thoughts on Gameplay, Design, Sound/Music, and of course the replayability. If you haven't already, check out this game! It's fun for everyone.
This time, we review Destroy All Humans. Enjoy!
Destroy all Humans
Destroy all Humans is an action adventure title released by the now defunct Pandemic Studios. You may remember Pandemic from popular titles such as the first two Star Wars Battlefront games, and the Mercenaries series. The game was released for the Playstation 2 and Xbox on the 21st of June, 2005.
The game takes place in 1959 USA, and features a technologically advanced race of aliens known as Furons. We start things off with a flying saucer investigating earth, when suddenly a nuclear missile is launched with the saucer just overhead. Cryptosporidium- 136 is captured by the US army. The game is then set up as a rescue mission, as well as to collect human DNA. Apparently some horny Furon’s visited Earth thousands of years ago for shore leave, following a war with Mars. You are seeking out this DNA, because the Furon’s have lost their genitalia over the years, and their leader Orthopox, has to resort to the ever degenerating clones to do his bidding.
During the game, all of Crypto’s various crimes are covered up by the mainstream media, who blame everything on either freak accidents, or Communism. The game is a giant reference to the pop culture, and politics of the late 50’s, though the technology present is far superior to what was available in the 50’s. You are armed with multiple weapons, including an anal probe gun, Zap O Matic, Desintegrator Ray, and Ion Detonator. Your flying saucer is also equipped, and ready to devastate the world with a Death ray, Abducto Beam, Sonic boom, and the epic Quantum Deconstructor.
Here are some of the notable quotes from the game:
If you can bend the antenna in the direction of the Mothership me should be able to send the signal. That's the good news. The bad news is that for complex and highly technical reasons you have only three minutes to do this or very bad things will happen. Now let us never speak of it again. Now go out there and bend some rabbit ears!
C'mon, you glory hounds! You wanna live forever? Let's stop that little Commie! Find him, neutralize him!
Don't get mad, get sadistic.
Quick, he's heading to the white building! No, the OTHER white building! The one with the tall, ugly fellow with the beard! I think he's Amish or something!
Orthopox: Here's the keys, now do try and bring it back in one piece double O... I mean Crypto.
If only there were some way to electronically facilitate the private viewing of illicit photography, like some sort of computing device with a screen. Ah, it'll never happen.
[after being shot with the anal probe]
Suburban Female: Ooh! That doesn't hurt so much, maybe Bob was right.
Orthopox: "Moo"? Primitive, yet profound. Scan another one.