This week, we discuss our history with Moba's! We've each extensively played League of Legends, Joe and Craig have hit up Dota in the past, and none of us have delved into the other mainstream titles. We then move on to discuss the toxic nature of the League of Legends community. We answer a question around what makes a great villain in video games, and round things out with some PHAT. Enjoy!
This week, we review Bungies juggernaut. No, not Halo...the other one. Destiny! We discuss the rocky back history, from the firing of Michael Salvatori, legendary Halo composer, and the last minute scrapping of the story in Destiny. We dive into the cost of the game. Bungie layed the foundation for later additions to the Destiny series. This cuts the otherworldly budget down to size. Kaleb and Cameron move on to touch on the story of Destiny, citing it's ten hour campaign as a bit of a downer. The game also leaves a lot to be desired, and the ending of Destiny feels more like a midpoint. We move on to what is easily the best feature of Destiny; it's gameplay.
Destiny flawlessly melds it's campaign with it's multiplayer aspects. You accept quests with other users walking around, can use the same equipment for campaign missions and online versus mode, and you can work on classes in each area. You run into other players out in the field, and can participate in world events, where a massive creature will spawn, and anyone can help kill it. Destiny brings a pretty solid online experience, only lacking in new player immersion. It's a little difficult to get over the initial underleveled approach, and the game lacks the amazing matchmaking of Halo. Destiny throws all skill levels together as one.
We then get to design. praising the beauty of Destiny. They did an excellent job of accounting for everything happening in their giant world. From the ships flying overhead, to the shadows cast by beams of light, Destiny flaunts its excellent lighting, and amazing graphics the whole way. Destiny also has a solid soundtrack, and there is never a moment where you are taken out of the moment due to game sounds, or voice acting. It's not stellar, but it's never anywhere near bad.
The replayability is another excellent part of Destiny. The game has daily quests for leveling, and has constant world events. The DLC content associated with the games also keeps us coming back. Raids are also a plus, featuring co operative play amongst fire teams of 3. Enjoy the episode!
Ratings: Cameron Schweiss
Story: 4 5
Gameplay: 8 8
Design: 9 9
Sound/Music: 8 8
Replayability: 10 10
This week, we have a special episode. We dive into the beginnings of video games with Joe's History of Video games, prelude to the first generation of consoles. We discuss the first video game Space War, a cathode ray tube of awesome. This game was the first interactive electronic video game. We discuss the evolution of this form of entertainment, which led to it's eventual mainstream success. We dive into a controversial question for the week. We discuss why violence in video games is more accepted in North America, whereas sexuality is shunned. We also get in touch with our PHAT goals, discussing both the successes and failures of our new years resolutions. Enjoy the discussion!
This week, we review Game Dev Tycoon. The game was released by Greenheart Games on December 10th. The game begins with the player in their over expensive garage, building games. We begin by discussing the games storyline. It includes actual trends within gaming history, allowing the player to predict the marketplace and develop a successful game. We discuss the function of hiring employees, and training them to create better games for your company. The games story lasts a thirty year period, and it's sink or swim as you create game after game. We also try to break down the costs associated with your business expenses in the beginning of the game... HOW THE F*** ARE YOUR EXPENSES 8K!?!?!? YOU'RE IN YOUR FUCKING GARAGE IN THE 80'S!!!!
We then head on over to gameplay. Joe and Kaleb praised the strategy aspects of Game Dev Tycoon. We discuss managing your budgets for advertising, and making the jump to the next generations of gaming consoles. You get the chance to manage your team members, allowing you to fully utilize individuals for specific projects. You place emphases on particular parts of each game, such as graphics, gameplay, storyline, etc. You receive technology points, research points, design points, and bugs while playing. These portions go toward the overall game. There is also a hype engine associated with the games, and hype falls with the passing of time. Bugs will wreck your game. You may be able to release the game with tons of hype, but the bugs will destroy your sales.
The games design is mostly unappealing. This isn't really an important part of this simulation game, but it is notably unappealing to watch on Twitch. You're unable to edit your surroundings, and the text bubbles tend to get in the way of things.
Game Dev Tycoon features a single song. This song is fairly catchy, but it eventually begins to grind on the sanity of the player. The sound effects are fun and inviting, adding to the overall experience.
The final category is replayability. This game has fairly decent, to excellent replay value. Craig praised its replayability, citing personal growth as the main factor for him replaying the game. Joe says that he'd love to play it again, but with some of the mods on steam.
NUDE CLAN Official Rating:
Story 10 10
Gameplay 9 9
Design 5 5
Music/Sound 7 6
Replayability 7 9