It's finally here! This time, we review Rocksmith. We discuss the various elements of the game, and discuss whether or not it improved our guitar skill. We also discuss the impact of trophies on our gaming lives. Enjoy the episode!
Gameplay 9 9
Design 10 10
Sound/Music 9 9
Replayablility 9 9
This week, the Clan, minus Cameron, embark on a journey back in time to discuss the second generation of consoles. This generation was dominated by the powerhouse that once was Atari, but it wasn't the only one... We also discuss our thoughts on the Nintendo NX as we know it, and talk about why we dislike where Nintendo has gone in recent years. We finally announced the winner for our Double Dragon giveaway. Congrats Cory!
This week, the Clan discusses a certain listeners grotesquely awesome comic book collection, and then we dive into an epic review of Doom 2016. Enjoy!
Doom is a science fiction - horror first-person shooter video game developed by id Software and published
by Bethesda Softworks. DOOM (2016) is a reboot of the Doom7 series, and is the fourth installment since 2004's
Doom 3. The game was released on May 13 2016.
The gameplay returns to a fast paced shooter with open levels to explore, similar to the first two games.
The game also features environment traversal such as ledge grabbing, and double jump. Character upgrades and
execution kills are also new to the series. DOOM's multiplayer contains a level editor called SnapMap which was
co-developed with id Software by Certain Affinity and Escalation Studios.
DOOM (2016) was originally announced as Doom 4 while under development in 2008, the game had quite the development
with different builds and designs. It's development was restarted in 2011 and was unveiled as DOOM in 2014.
Like the original DOOM (classic) DOOM (2016) was inspired by music particularly heavy metal.
DOOM (2016) was very well received by critics and players; the single-player campaign, graphics, and gameplay were
praised, whereas the multiplayer mode drew the most criticism. The game was ranked as the second best-selling video
game in the UK and the US on its first week and month selling 500,000 copies at the end of May 2016 on PC alone.
DOOM takes place in a facility on Mars owned by the Union Aerospace Corporation. The scientists tried to take energy
from the hell dimension to solve an energy crisis on earth. The leader of the UAC Samuel Hayden lead several expeditions
into hell bringing back demons and artifacts, among these was a sarcophagus containing the Doom Slayer.
Demons take over the facility after Olivia Pierce one of the head scientists makes a pact with them. Hayden
revives the Doom Slayer after Olivia opens a portal to hell unleashing the demons. Doom Slayer then
pursues Olivia through the base and hell until he finds her and she transforms into the Spider Mastermind and kills her.
In April 2009, Hollenshead said that Doom 4 was "deep in development". When asked whether Doom 4 would be a sequel,
a reboot, or a prequel?", his response was "It's not a sequel to Doom 3, but it's not a reboot either.
Doom 3 was sort of a reboot.
On June 23, 2009, ZeniMax Media, best known for Bethesda Softworks, acquired id Software and announced that all
future id games would be published by Bethesda Softworks, including Doom 4 in addition to Rage and future Quake titles.
At QuakeCon 2014, id Software Executive Producer Marty Stratton, the host of the presentation, announced
that Doom 4 was officially renamed as Doom for the reason that "it’s an origin game, reimagining everything about the
The greatest challenge that id Software faced while developing the game was to create a game that can
compete with other popular FPS games like Call of Duty and Battlefield, as they considered that the popularity of
the Doom series among younger audiences is relatively low when compared to the popular franchises, since
the last installment in the series was released back in 2004. Another challenge that they encountered was to
build a game that was unique enough to establish its own identity, while "being faithful" to other games in the series.
On July 2, 2015, Marty Stratton revealed that the game would not take place on Earth unlike the canceled Doom 4 and that,
unlike Doom 3 and inspired by the two originals, Doom would not take itself seriously and that it was being designed
to be comic and "very juvenile almost in their approach".
Martin later said that the game was heavily inspired by rock and roll and He-Man and the Masters of the Universe
and that it's Hell-themed levels would feature much heavy metal. He also said that Doom's world was designed to
have a certain level of personality and be "over the top".
According to Hugo Martin, the game's creative director, the team did not put lots of emphasis upon the game's
story, as they believed that it is not an important feature of the franchise. He later said that he knew
that some fans would not like to see story be in the way of the gameplay of a first-person shooter such
as Doom and that players can optionally find codex entries for clues so that they can fill in gaps with
their own ideas and theorize about who the Doom Slayer is, from where he came, and why he is there.
Ratings Schweiss Craig DeGolyer Wilson
Story 8 8 10 9
Gameplay 10 10 10 10
Design 10 10 10 10
Sound/Music 10 10 10 10
Replayability 10 10 10 9
Overall: 194/200 97/100
We have a new champion!!!
This week, in light of Doom not being completed, the Clan talks mobile gaming. We discuss what makes a good mobile game, and also talk about our current favorites. We delve into our pasts, and bring up classics such as Snake and Tetris, both phenomenal games in their own right. We top things off with a recap on our PHAT lists. Congrats to Craig on being the leader of the Super Hog!